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21. [Faction Whine #1] Machariel Agility and Mass - Intentional? - in Ships and Modules [original thread]
Edited by: Matrices Sunbound on 11/06/2006 23:36:24 @ Naughty boy I didn't really mean minnie Bs's are uber because they go 30 m/s faster. I was trying to exaggerate but without a facial expression or a voice there is no way to tell. But yo...
- by Matrices Sunbound - at 2006.06.11 23:36:00
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22. [Faction Whine #1] Machariel Agility and Mass - Intentional? - in Ships and Modules [original thread]
@ Naughty boy I didn't really mean minnie Bs's are uber because they go 30 m/s faster. I was trying toexaggerate but without a facial expression or a voice there is no way to tell. But you have to admit it gives them some advantage when using t...
- by Matrices Sunbound - at 2006.06.11 23:35:00
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23. [Faction Whine #1] Machariel Agility and Mass - Intentional? - in Ships and Modules [original thread]
Commies are better than republicans. In fact ... forget it Im sure DG can go over that stuff. Sorry I dont have anything useful to say. I have no experience with a Mach but maybe since it can go 200 m/s base speed it needed less agility to be ba...
- by Matrices Sunbound - at 2006.06.11 22:49:00
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24. Tux - polite request for an ETA on the Nighthawk fix - in Ships and Modules [original thread]
Originally by: Ath Amon Originally by: Tuxford Also theres stuff about missiles in general that I'd like to change, I'd just like them to do more damage and missiles ship not getting damage bonus to them. The reason for that is th...
- by Matrices Sunbound - at 2006.06.10 11:16:00
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25. [RMR] Wolf - in Ships and Modules [original thread]
I doubt it because medium drone would always hit and I doubt the wolf could tank that especially while being nossed. Besides that I have a few questions that should be answered. 1. Wtf is up with 2 huge holes in resists? 2. A minnie ship with ...
- by Matrices Sunbound - at 2006.06.04 19:01:00
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26. Tux: Please look at my butt - in Ships and Modules [original thread]
erm..... can we talk about something else that doesn't refer to a private area like my stabber *wink,wink
- by Matrices Sunbound - at 2006.06.03 03:41:00
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27. Problem: Concentrated fire! - in Ships and Modules [original thread]
Fleet battles can never be truly enjoyed until the evil of lag is made minor, squad tactics or not. But this thread gives me an interesting idea. The sig radius of ships could be a measurement of how many ships can lock it. The higher your sig ...
- by Matrices Sunbound - at 2006.06.01 19:34:00
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28. Thoughts about battlecruisers. - in Ships and Modules [original thread]
It's obvious to me that the devs never PVPed with BCs. They tossed it into the game as a filler for PvE'ers to do Level 3 missions so people wouldn't be waiting forever to get from a cruiser into a BS without something to do in between.
- by Matrices Sunbound - at 2006.05.17 01:28:00
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29. CCP, EvE is being spoilt! - in Ships and Modules [original thread]
Edited by: Matrices Sunbound on 16/05/2006 02:35:30 "Welcome to capitalism! Learn a little something about supply and demand, the invisible hand, and the priniciple of enlightened self-interest, then come back." This is a bunch of pretentious...
- by Matrices Sunbound - at 2006.05.16 02:35:00
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30. sleipnir - who the f* designed it? - in Ships and Modules [original thread]
If you are using a command ship for tackling that is pretty sad. It's amazing how many people can't get around the fact that some of the most potent ships in the game require (gasp) friends to tackle, bait, and disrupt for you in small gangs. Why ...
- by Matrices Sunbound - at 2006.05.13 20:37:00
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31. Thoughts about battlecruisers. - in Ships and Modules [original thread]
No one uses those warfare link bonuses whatsoever, unless you are using T2 BC. I have flown the Cyclone a long time. It's one slow bastard. 2 nanos in the lows help, but that's 2 slots I shouldn't have to waste. After a long discussion with cor...
- by Matrices Sunbound - at 2006.05.10 20:53:00
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32. Error in the turret tracking formula? - in Ships and Modules [original thread]
Sarmaul you went from FIX to BOB! Anyway, not sure about your statement there about a ship and a stationary object. If my tempest orbits a webbed battleship at 5km, my 650mm start missing quite frequently. It doesn't matter who is moving, since TV...
- by Matrices Sunbound - at 2006.05.10 06:46:00
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33. [RMR] Machariel Setup. Last time. - in Ships and Modules [original thread]
When I first saw the difference of dps between 425mm and 650mm was about 20 dps I thought 425's would be the better choice since they use less grid and have better tracking. But When you are fighting a well tanked Bs they will boost/rep around 1...
- by Matrices Sunbound - at 2006.05.06 20:42:00
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34. Tempest autocannon/nos pvp setup - opinion request - in Ships and Modules [original thread]
Edited by: Matrices Sunbound on 05/05/2006 00:08:55 The tempest is not a tanking ship, let's face it, so there's no point in trying to tank it to hell. A real armor tank has 7-8 lows, and not less armor hp than shield hp, which is just ridicul...
- by Matrices Sunbound - at 2006.05.05 00:09:00
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35. Large Autocannons - in Ships and Modules [original thread]
Optimally, you'd fit a 1600mm RT instead of increasing your resists by 2% in a seventh or eighth slot. Unless you are planning to be able to sustain repair to so much armor such that 2% x A> 3200 HP, where A represents armor HP + armor HP reppe...
- by Matrices Sunbound - at 2006.05.03 01:25:00
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36. Ant HAC setup (Cyclone) 1v1 (Vagabond) - in Ships and Modules [original thread]
No chance as long as the vagabond orbits you around 20km. With his bonuses, he can hit you with Barrage ammo at that range and take you down. You're only chance would be to web him and keep him around 10km range, but obviously that's not going to ...
- by Matrices Sunbound - at 2006.04.28 02:43:00
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37. Cyclone/Sleipnir/Claymore, Why shield tanks.. - in Ships and Modules [original thread]
OP is being ridiculous. It's a COMMAND ship. You're an idiot if you're using it solo and wasting mids with web and scram. Have any friends who play the game? Have them tackle for you.
- by Matrices Sunbound - at 2006.04.28 01:59:00
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38. Solo/Gang Cyclone - PVP setup - in Ships and Modules [original thread]
Maybe you are right. 400 HP with T2 large and BC L4. So add the amp. 1.3 x 400 = 520. 120HP bonus for every shield boost. So if you shield boost 10 times, that's 1,200 HP. This method uses no extra cap. Now, use a second IF instead. That's an ave...
- by Matrices Sunbound - at 2006.04.25 23:16:00
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39. Solo/Gang Cyclone - PVP setup - in Ships and Modules [original thread]
Do the math. Shield amp is a waste of space. HP resisted by another IF far exceeds HP boosted by amp in any normal PvP situation, where you're not going to have 5 minutes to boost your shields so many times that the HP boosted would surpass HP res...
- by Matrices Sunbound - at 2006.04.25 22:21:00
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40. Target Painters vs. Tracking Computers - in Ships and Modules [original thread]
Why don't you just use the turret tracking guide instead of theorizing? Using 650mm AC, you can see that using a TC is more useful than a TP. But neither module is very useful overall, since they do not have any affect on how well you hit in fallo...
- by Matrices Sunbound - at 2006.04.25 19:39:00
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